Colette Gray & Ioanna Palaiologou
Introduction
Part I: Play and Learning in a Digital Age
Aderonke Folorunsho & Ioanna Palaiologou
Chapter 1: Children's playful encounters with iPads
Lorna Arnott, John Levine & Gillian Shanks
Chapter 2: Open-world-games: An exploration of creative play
Grete Skjeggestad Meyer & Ingvard Bråten
Chapter 3: From play to media: a physical approach to digital media
Michelle Rogers
Chapter 4: Playing with technology outdoors
Part II: Multimodel Spaces, Opportunities and Agency
Maria Dardanou & Trine Kofoed
Chapter 5: It is not only about the tools! Professional digital competence
Jane O'Connor, Olga Fotakopoulou, Maria Hatzigianni & Marie Fridberg
Chapter 6: Parents' perspectives on the use of touchscreen technology by 0-3 year olds
Kelly Johnston, Kate Highfield & Fay Hadley
Chapter 7: Integrating technology to support children's agency and transitions to school
Aderonke Folorunsho & Ioanna Palaiologou
Chapter 8: The digital divide: access, skills, use and ideological barriers
Colette Gray, Jill Dunn, Pamela Moffett & Denise Mitchell
Chapter 9: Digital inequality, access and provision: The experience of Irish Medium Schools in Northern Ireland
Klaus Thestrup
Chapter 10: Digital citizens: How preschool teachers and children can communicate in a global world
Part III: Digitally enabled learning in the 21st Century
Saara Salomaa & Pekka Mertala
Chapter 11: An education-centred approach to digital media education
Debra Harwood, Dane Marco Di Cesare & Karen Julien
Chapter 12: Teachers' digital practices in the classroom
Mari-Ann Letnes
Chapter 13: Multimodel media production: Children's meaning making when producing film in a play-based pedagogy
Gary Beauchamp, Nick Young & Ruby Price
Chapter 14: Mobile learning and the outdoors
Zoi Nikiforidou
Chapter 15: Digital manipulatives and mathematics